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Art games you can play with a group of people?

Main Post:

Say you have a handful of friends that are artists or writers. What are some creative games the group can play? Virtual or physical spaces, it's all good!

Ones I know of:

  • Exquisite corpse
    • group folds paper in 3 and draws head/torso/legs in round robin fashion until mystery creature is completed
  • photoshop tennis
    • adding onto a picture and bouncing it back to another player
  • finish the story
    • one person tells a story, then next person tries to continue the story

Any other ideas?

Top Comment: Thank you for posting on r/Artistlounge , please be sure to check out or Rules on the sidebar and visit our FAQ I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

Forum: r/ArtistLounge

What Makes a Game an Art Game?

Main Post:

Recently I've been listening to Jonathan Blow's podcast about the development of Braid, and I was somewhat surprised when he mentioned that he considers The Witness to be an "art game". This conversation got me thinking about what exactly we're talking about when we discuss art games; yes, I of course recognize that video games as a medium are indisputably an "art form", but this is separate in my mind from the concept of art games. By definition Call of Duty and Outer Wilds are both technically video games, but most people would be more likely to classify the latter as an art game rather than the former.

The reason why I didn't consider The Witness to be part of this subgroup before hearing Blow talk about it (despite having played it and enjoyed the game) is probably because there's no narrative, and also because I came away from it feeling unaffected beyond the satisfaction of solving puzzles. But surely this cannot be right: a painting doesn't have to contain some hidden "story" to elicit an emotional response, and so why should a game? And yet all the games that I'd reflexively categorize as art (Disco Elysium, What Remains of Edith Finch) also all happen to contain strong narratives.

What are your thoughts about this? Does anyone have a concrete definition of what makes an art game?

Top Comment: All games are art. Whether they're good art it's another thing.

Forum: r/gamedesign

Visual Arts Games? | BGG

Main Post: Visual Arts Games? | BGG

Forum: boardgamegeek.com

Bloomberg: Electronic Arts Slashes BioWare After ‘Dragon Age’ Sales Miss

Main Post: Bloomberg: Electronic Arts Slashes BioWare After ‘Dragon Age’ Sales Miss

Top Comment: But this week, the group was informed that the loans had morphed into permanent relocations, according to people familiar with what happened. They were no longer BioWare employees who were temporarily on assignment elsewhere; now, they worked for whichever EA subsidiary had borrowed them. If they want to work at BioWare again in the future, they would have to look for job openings and re-apply. This was an unwelcome development for some of the employees, who now find themselves on brand-new teams at studios they’d never planned to join. Some had come to BioWare to work on storied role-playing game franchises and found the idea of working on action or sports games less appealing. BioWare is now down from more than 200 people two years ago to less than 100 today, according to the people familiar. A small team will remain to work on the next Mass Effect game — led by company veterans who oversaw the development on the original trilogy as well as on 2019’s Anthem — in hopes of expanding as the game gets further into production. I thought those bits were interesting. It's also sort of confirmation that Mass Effect 4 is indeed very far from full production as some suspected after the initial news. Which is baffling considering how long it has been since its announcement. Many observers and staff blame EA for the situation they put BioWare in — canceling an early version of Dragon Age in favor of one that would be required to have a “live-service” multiplayer component with recurring revenue, only to then reverse course, reverting once again back to the single-player format. Also, we knew that Veilguard rebooted twice during development with very different directions, but was it known that it was EA that canceled the first iteration and pushed for GaaS? Maybe it was and I missed it completely. Edit: Ok, regarding that last bit, it was already reported by Schreier and indeed seemed to be a mandate from EA to switch to Anthem and reboot DA4 as GaaS. From 2018 : The story behind this reboot isn’t just a story of a game going through multiple iterations, as many games do. The Dragon Age 4 overhaul was a sign of BioWare’s troubles, and how the company has struggled in recent years to work on multiple projects at the same time. It was indicative of the tension between EA’s financial goals and what BioWare fans love about the studio’s games. It led to the departure of several key staff including veteran Dragon Age creative director Mike Laidlaw, and it led to today’s Dragon Age 4, whose developers hope to carefully straddle the line between storytelling and the “live service” that EA has pushed so hard over the past few years. Thanks to u/cautious-ad977 for the heads up.

Forum: r/Games

CEO of Key/Visual Arts to retire, Key/Visual Arts to be acquired by Tencent Holdings

Main Post: CEO of Key/Visual Arts to retire, Key/Visual Arts to be acquired by Tencent Holdings

Top Comment: After all, this is a company with less than 70 people , and the number of people who can handle it is limited. The world's four largest accounting firms and one of the world's leading law firms Not sure if this is sarcasm or google translate is failing here?

Forum: r/Games

Wandering Sword - Spiral Up Games - Our brand new Chinese Martial Arts RPG has just launched!

Main Post:

Check out our Steam Page here: https://store.steampowered.com/app/1876890/Wandering_Sword/

Launch Trailer: https://youtu.be/s_TmuTcfMnw

Hey r/Games! We’re the team behind the highly anticipated Wuxia RPG, Wandering Sword! Our game just released a couple of days ago, on 15th September 2023, and we are so grateful for everyone's support! 🙂

🏆 Key features:

  • Play as a young swordsman on his quest to become a legendary Wuxia master
  • Explore 75+ breathtaking locations in an expansive pixel-art world of ancient China
  • Discover hundreds of martial arts forms and weapons to master
  • Innovative combat system that allows switching between turn-based and real-time mode
  • Build relationships with fellow martial artists and recruit them on your adventure
  • Experience multiple endings shaped by your choices, supplemented by a myriad of side quests

About The Game:

"Wandering Sword" is an immersive RPG that takes you on a grand adventure through the world of ancient Chinese martial arts. Explore a world illustrated through beautiful 3D pixel art with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more.

In the game, you'll step into the shoes of a young swordsman caught up in a feud. Escaping the event puts you on the path of pursuing the highest form of martial arts where you will form bonds with fellow martial artists, lend a helping hand to those in need, and hone a diverse array of martial arts skills and weaponry. Embrace your fate and embark on your path to become the legendary Wuxia master you're destined to be!

Top Comment: About 10 hours in and I'm liking it a great deal. There are certainly a number of minor niggles (the difficulty curve is all over the place, for example), but it's a remarkably fun little RPG if you have an interest in the setting. The combat is extremely satisfying, and there are a lot of interesting ability interactions that can result in some really fun builds. If I had one major complaint, it's that the protagonist is always going to be behind everyone else in stat growth, since his stats only grow from activating meridian points and equipment. Other characters that join you typically start with very substantial base stats on top of the meridian growth, giving them a huge edge.

Forum: r/Games

Split Fiction is the first game for Electronic Arts in 13 years to receive 90+ points on Metacritic

Main Post: Split Fiction is the first game for Electronic Arts in 13 years to receive 90+ points on Metacritic

Top Comment: And there's not a single microtransaction, battle pass, or live service element in the game.

Forum: r/PS5

Electronic Arts

Main Post: Electronic Arts

Forum: r/electronicarts